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APP/uni_modules/qf-image-cropper/components/qf-image-cropper/qf-image-cropper.render.js
2025-07-11 16:11:40 +08:00

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/**
* 图片编辑器-手势监听
* 1. 支持编译到app-vueuni-app 2.5.5及以上版本、H5上
*/
/** 图片偏移量 */
var offset = { x: 0, y: 0 };
/** 图片缩放比例 */
var scale = 1;
/** 图片最小缩放比例 */
var minScale = 1;
/** 图片旋转角度 */
var rotate = 0;
/** 触摸点 */
var touches = [];
/** 图片布局信息 */
var img = {};
/** 系统信息 */
var sys = {};
/** 裁剪区域布局信息 */
var area = {};
/** 触摸行为类型 */
var touchType = '';
/** 操作角的位置 */
var activeAngle = 0;
/** 裁剪区域布局信息偏移量 */
var areaOffset = { left: 0, right: 0, top: 0, bottom: 0 };
/** 元素ID */
var elIds = {
'imageStyles': 'crop-image',
'maskStylesList': 'crop-mask-block',
'borderStyles': 'crop-border',
'circleBoxStyles': 'crop-circle-box',
'circleStyles': 'crop-circle',
'gridStylesList': 'crop-grid',
'angleStylesList': 'crop-angle',
}
/** 记录上次初始化时间戳排除APP重复更新 */
var timestamp = 0;
/** vue3 renderjs 条件编译无效,以此方式区别 APP 和 H5 */
// #ifdef H5
var platform = 'H5';
// #endif
// #ifdef APP
var platform = 'APP';
// #endif
/**
* 样式对象转字符串
* @param {Object} style 样式对象
*/
function styleToString(style) {
if(typeof style === 'string') return style;
var str = '';
for (let k in style) {
str += k + ':' + style[k] + ';';
}
return str;
}
/**
*
* @param {Object} instance 页面实例对象
* @param {Object} key 要修改样式的key
* @param {Object|Array} style 样式
*/
function setStyle(instance, key, style) {
// console.log('setStyle', instance, key, JSON.stringify(style))
// #ifdef APP-PLUS
if(platform === 'APP') {
if(Object.prototype.toString.call(style) === '[object Array]') {
for (var i = 0, len = style.length; i < len; i++) {
var el = window.document.getElementById(elIds[key] + '-' + (i + 1));
el && (el.style = styleToString(style[i]));
}
} else {
var el = window.document.getElementById(elIds[key]);
el && (el.style = styleToString(style));
}
}
// #endif
// #ifdef H5
if(platform === 'H5') instance[key] = style;
// #endif
}
/**
* 触发页面实例指定方法
* @param {Object} instance 页面实例对象
* @param {Object} name 方法名称
* @param {Object} obj 传递参数
*/
function callMethod(instance, name, obj) {
// #ifdef APP-PLUS
if(platform === 'APP') instance.callMethod(name, obj);
// #endif
// #ifdef H5
if(platform === 'H5') instance[name](obj);
// #endif
}
/**
* 计算两点间距
* @param {Object} touches 触摸点信息
*/
function getDistanceByTouches(touches) {
// 根据勾股定理求两点间距离
var a = touches[1].pageX - touches[0].pageX;
var b = touches[1].pageY - touches[0].pageY;
var c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
// 求两点间的中点坐标
// 1. a、b可能为负值
// 2. 在求a、b时如用touches[1]减touches[0]则求中点坐标也得用touches[1]减a/2、b/2
// 3. 同理在求a、b时也可用touches[0]减touches[1]则求中点坐标也得用touches[0]减a/2、b/2
var x = touches[1].pageX - a / 2;
var y = touches[1].pageY - b / 2;
return { c, x, y };
};
/**
* 修正取值
* @param {Object} a
* @param {Object} b
* @param {Object} c
* @param {Object} reverse 是否反向
*/
function correctValue(a, b, c, reverse) {
return reverse ? Math.max(Math.min(a, b), c) : Math.min(Math.max(a, b), c);
}
/**
* 检查边界:限制 x、y 拖动范围,禁止滑出边界
* @param {Object} e 点坐标
*/
function checkRange(e) {
var r = rotate / 90 % 2;
if(r === 1) { // 因图片宽高可能不等,翻转 90° 或 270° 后图片宽高需反着计算,且左右和上下边界要根据差值做偏移
var o = (img.height - img.width) / 2; // 宽高差值一半
return {
x: correctValue(e.x, -img.height + o + area.width + area.left, area.left + o, img.height < area.height),
y: correctValue(e.y, -img.width - o + area.height + area.top, area.top - o, img.width < area.width)
}
}
return {
x: correctValue(e.x, -img.width + area.width + area.left, area.left, img.width < area.width),
y: correctValue(e.y, -img.height + area.height + area.top, area.top, img.height < area.height)
}
};
/**
* 变更图片布局信息
* @param {Object} e 布局信息
*/
function changeImageRect(e) {
// console.log('changeImageRect', e)
offset.x += e.x || 0;
offset.y += e.y || 0;
if(e.check && area.checkRange) { // 检查边界
var point = checkRange(offset);
if(offset.x !== point.x || offset.y !== point.y) {
offset = point;
}
}
// 因频繁修改 width/height 会造成大量的内存消耗改为scale
// e.instance.imageStyles = {
// width: img.width + 'px',
// height: img.height + 'px',
// transform: 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + ox) + 'px) rotate(' + rotate +'deg)'
// };
var ox = (img.width - img.oldWidth) / 2;
var oy = (img.height - img.oldHeight) / 2;
// e.instance.imageStyles = {
// width: img.oldWidth + 'px',
// height: img.oldHeight + 'px',
// transform: 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + oy) + 'px) rotate(' + rotate +'deg) scale(' + scale + ')'
// };
setStyle(e.instance, 'imageStyles', {
width: img.oldWidth + 'px',
height: img.oldHeight + 'px',
transform: (img.gpu ? 'translateZ(0) ' : '') + 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + oy) + 'px' + ') rotate(' + rotate +'deg) scale(' + scale + ')'
});
callMethod(e.instance, 'dataChange', {
width: img.width,
height: img.height,
x: offset.x,
y: offset.y,
rotate: rotate
});
};
/**
* 变更裁剪区域布局信息
* @param {Object} e 布局信息
*/
function changeAreaRect(e) {
// console.log('changeAreaRect', e)
// 变更蒙版样式
setStyle(e.instance, 'maskStylesList', [
{
left: 0,
width: (area.left + areaOffset.left) + 'px',
top: 0,
bottom: 0,
'z-index': area.zIndex + 2
},
{
left: (area.right + areaOffset.right) + 'px',
right: 0,
top: 0,
bottom: 0,
'z-index': area.zIndex + 2
},
{
left: (area.left + areaOffset.left) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
top: 0,
height: (area.top + areaOffset.top) + 'px',
'z-index': area.zIndex + 2
},
{
left: (area.left + areaOffset.left) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
top: (area.bottom + areaOffset.bottom) + 'px',
// height: (area.top - areaOffset.bottom + sys.offsetBottom) + 'px',
bottom: 0,
'z-index': area.zIndex + 2
}
]);
// 变更边框样式
if(area.showBorder) {
setStyle(e.instance, 'borderStyles', {
left: (area.left + areaOffset.left) + 'px',
top: (area.top + areaOffset.top) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 3
});
}
// 变更参考线样式
if(area.showGrid) {
setStyle(e.instance, 'gridStylesList', [
{
'border-width': '1px 0 0 0',
left: (area.left + areaOffset.left) + 'px',
right: (area.right + areaOffset.right) + 'px',
top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) / 3 - 0.5) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '1px 0 0 0',
left: (area.left + areaOffset.left) + 'px',
right: (area.right + areaOffset.right) + 'px',
top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) * 2 / 3 - 0.5) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 1px 0 0',
top: (area.top + areaOffset.top) + 'px',
bottom: (area.bottom + areaOffset.bottom) + 'px',
left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) / 3 - 0.5) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 1px 0 0',
top: (area.top + areaOffset.top) + 'px',
bottom: (area.bottom + areaOffset.bottom) + 'px',
left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) * 2 / 3 - 0.5) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 3
}
]);
}
// 变更四个伸缩角样式
if(area.showAngle) {
setStyle(e.instance, 'angleStylesList', [
{
'border-width': area.angleBorderWidth + 'px 0 0 ' + area.angleBorderWidth + 'px',
left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px',
top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0 0',
left: (area.right + areaOffset.right - area.angleSize) + 'px',
top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px',
left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px',
top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0',
left: (area.right + areaOffset.right - area.angleSize) + 'px',
top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px',
'z-index': area.zIndex + 3
}
]);
}
// 变更圆角样式
if(area.radius > 0) {
var radius = area.radius;
if(area.width === area.height && area.radius >= area.width / 2) { // 圆形
radius = (area.width / 2);
} else { // 圆角矩形
if(area.width !== area.height) { // 限制圆角半径不能超过短边的一半
radius = Math.min(area.width / 2, area.height / 2, radius);
}
}
setStyle(e.instance, 'circleBoxStyles', {
left: (area.left + areaOffset.left) + 'px',
top: (area.top + areaOffset.top) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 2
});
setStyle(e.instance, 'circleStyles', {
'box-shadow': '0 0 0 ' + Math.max(area.width, area.height) + 'px rgba(51, 51, 51, 0.8)',
'border-radius': radius + 'px'
});
}
};
/**
* 缩放图片
* @param {Object} e 布局信息
*/
function scaleImage(e) {
// console.log('scaleImage', e)
var last = scale;
scale = Math.min(Math.max(e.scale + scale, minScale), img.maxScale);
if(last !== scale) {
img.width = img.oldWidth * scale;
img.height = img.oldHeight * scale;
// 参考问题有一个长4000px、宽4000px的四方形ABCDA点的坐标固定在(-2000,-2000)
// 该四边形上有一个点E坐标为(-100,-300)将该四方形复制一份并缩小到90%后,
// 新四边形的A点坐标为多少时可使新四边形的E点与原四边形的E点重合
// 预期效果:从图中选取某点(参照物)为中心点进行缩放,缩放时无论图像怎么变化,该点位置始终固定不变
// 计算方法:以相同起点先计算缩放前后两点间的距离,再加上原图像偏移量即可
e.x = (e.x - offset.x) * (1 - scale / last);
e.y = (e.y - offset.y) * (1 - scale / last);
changeImageRect(e);
return true;
}
return false;
};
/**
* 获取触摸点在哪个角
* @param {number} x 触摸点x轴坐标
* @param {number} y 触摸点y轴坐标
* @return {number} 角的位置0=无1=左上2=右上3=左下4=右下;
*/
function getToucheAngle(x, y) {
// console.log('getToucheAngle', x, y, JSON.stringify(area))
var o = area.angleBorderWidth; // 需扩大触发范围则把 o 值加大即可
var oy = sys.navigation ? 0 : sys.windowTop;
if(y >= area.top - o + oy && y <= area.top + area.angleSize + o + oy) {
if(x >= area.left - o && x <= area.left + area.angleSize + o) {
return 1; // 左上角
} else if(x >= area.right - area.angleSize - o && x <= area.right + o) {
return 2; // 右上角
}
} else if(y >= area.bottom - area.angleSize - o + oy && y <= area.bottom + o + oy) {
if(x >= area.left - o && x <= area.left + area.angleSize + o) {
return 3; // 左下角
} else if(x >= area.right - area.angleSize - o && x <= area.right + o) {
return 4; // 右下角
}
}
return 0; // 无触摸到角
};
/**
* 重置数据
*/
function resetData() {
offset = { x: 0, y: 0 };
scale = 1;
minScale = img.minScale;
rotate = 0;
};
function getTouchs(touches) {
var result = [];
var len = touches ? touches.length : 0
for (var i = 0; i < len; i++) {
result[i] = {
pageX: touches[i].pageX,
// h5无标题栏时窗口顶部距离仍为标题栏高度且触摸点y轴坐标还是有标题栏的值即减去标题栏高度的值
pageY: touches[i].pageY + sys.windowTop
};
}
return result;
};
var mouseEvent = false;
export default {
data() {
return {
imageStyles: {},
maskStylesList: [{}, {}, {}, {}],
borderStyles: {},
gridStylesList: [{}, {}, {}, {}],
angleStylesList: [{}, {}, {}, {}],
circleBoxStyles: {},
circleStyles: {}
}
},
created() {
// 监听 PC 端鼠标滚轮
// #ifdef H5
platform === 'H5' && window.addEventListener('mousewheel', async (e) => {
var touchs = getTouchs([e])
img.src && scaleImage({
instance: await this.getInstance(),
check: true,
// 鼠标向上滚动时deltaY 固定 -100鼠标向下滚动时deltaY 固定 100
scale: e.deltaY > 0 ? -0.05 : 0.05,
x: touchs[0].pageX,
y: touchs[0].pageY
});
});
// #endif
},
// #ifdef H5
mounted() {
platform === 'H5' && this.initH5Events();
},
// #endif
setPlatform(p) {
platform = p;
},
methods: {
// #ifdef H5
getTouchEvent(e) {
e.touches = [
{ pageX: e.pageX, pageY: e.pageY }
];
return e;
},
initH5Events() {
const preview = document.getElementById('pic-preview');
preview?.addEventListener('mousedown', (e, ev) => {
mouseEvent = true;
this.touchstart(this.getTouchEvent(e));
});
preview?.addEventListener('mousemove', (e) => {
if (!mouseEvent) return;
this.touchmove(this.getTouchEvent(e));
});
preview?.addEventListener('mouseup', (e) => {
mouseEvent = false;
this.touchend(this.getTouchEvent(e))
});
preview?.addEventListener('mouseleave', (e) => {
mouseEvent = false;
this.touchend(this.getTouchEvent(e))
});
},
// #endif
async getInstance() {
// #ifdef APP-PLUS
if(platform === 'APP')
return this.$ownerInstance
? Promise.resolve(this.$ownerInstance)
: new Promise((resolve) => {
setTimeout(async () => {
resolve(await this.getInstance());
});
});
// #endif
// #ifdef H5
if(platform === 'H5')
return Promise.resolve(this);
// #endif
},
/**
* 初始化:观察数据变更
* @param {Object} newVal 新数据
* @param {Object} oldVal 旧数据
* @param {Object} o 组件实例对象
*/
initObserver: async function(newVal, oldVal, o, i) {
// console.log('initObserver', newVal, oldVal, o, i)
if(newVal && (!img.src || timestamp !== newVal.timestamp)) {
timestamp = newVal.timestamp;
img = newVal.img;
sys = newVal.sys;
area = newVal.area;
minScale = img.minScale;
resetData();
const instance = await this.getInstance()
img.src && changeImageRect({
instance,
x: (sys.windowWidth - img.width) / 2,
y: (sys.windowHeight + sys.windowTop - sys.offsetBottom - img.height) / 2
});
changeAreaRect({
instance
});
}
},
/**
* 鼠标滚轮滚动
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
mousewheel: function(e, o) {
// h5平台 wheel 事件无法判断滚轮滑动方向,需使用 mousewheel
},
/**
* 触摸开始
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
touchstart: function(e, o) {
if(!img.src) return;
touches = getTouchs(e.touches);
activeAngle = area.showAngle ? getToucheAngle(touches[0].pageX, touches[0].pageY) : 0;
if(touches.length === 1 && activeAngle !== 0) {
touchType = 'stretch'; // 伸缩裁剪区域
} else {
touchType = '';
}
// console.log('touchstart', e, activeAngle)
},
/**
* 触摸移动
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
touchmove: async function(e, o) {
if(!img.src) return;
// console.log('touchmove', e, o)
e.touches = getTouchs(e.touches);
if(touchType === 'stretch') { // 触摸四个角进行拉伸
var point = e.touches[0];
var start = touches[0];
var x = point.pageX - start.pageX;
var y = point.pageY - start.pageY;
if(x !== 0 || y !== 0) {
var maxX = area.width * (1 - area.minScale);
var maxY = area.height * (1 - area.minScale);
// console.log(x, y, maxX, maxY, offset, area)
touches[0] = point;
switch(activeAngle) {
case 1: // 左上角
x += areaOffset.left;
y += areaOffset.top;
// console.log(x, y, offset.left > area.left)
// console.log(maxX, maxY)
if(x >= 0 && y >= 0) { // 有效滑动
var max = minScale < 1 && area.checkRange && ((offset.x > 0 && offset.x >= area.left) || (offset.y > 0 && offset.y >= area.top))
? Math.min(offset.y - area.top, offset.x - area.left)
: false;
if(x > y) { // 以x轴滑动距离为缩放基准
if(typeof max === 'number') maxX = max;
if(x > maxX) x = maxX;
y = x * area.height / area.width;
} else { // 以y轴滑动距离为缩放基准
if(typeof max === 'number') maxY = max;
if(y > maxY) y = maxY;
x = y * area.width / area.height;
}
areaOffset.left = x;
areaOffset.top = y;
}
break;
case 2: // 右上角
x += areaOffset.right;
y += areaOffset.top;
if(x <= 0 && y >= 0) { // 有效滑动
var max = minScale < 1 && area.checkRange && ((offset.x > 0 && offset.x + img.width <= area.right) || (offset.y > 0 && offset.y >= area.top))
? Math.min(offset.y - area.top, area.right - offset.x - img.width)
: false;
if(-x > y) { // 以x轴滑动距离为缩放基准
if(typeof max === 'number') maxX = max;
if(-x > maxX) x = -maxX;
y = -x * area.height / area.width;
} else { // 以y轴滑动距离为缩放基准
if(typeof max === 'number') maxY = max;
if(y > maxY) y = maxY;
x = -y * area.width / area.height;
}
areaOffset.right = x;
areaOffset.top = y;
}
break;
case 3: // 左下角
x += areaOffset.left;
y += areaOffset.bottom;
if(x >= 0 && y <= 0) { // 有效滑动
var max = minScale < 1 && area.checkRange && ((offset.x > 0 && offset.x >= area.left) || (offset.y > 0 && offset.y + img.height <= area.bottom))
? Math.min(area.bottom - offset.y - img.height, offset.x - area.left)
: false;
if(x > -y) { // 以x轴滑动距离为缩放基准
if(typeof max === 'number') maxX = max;
if(x > maxX) x = maxX;
y = -x * area.height / area.width;
} else { // 以y轴滑动距离为缩放基准
if(typeof max === 'number') maxY = max;
if(-y > maxY) y = -maxY;
x = -y * area.width / area.height;
}
areaOffset.left = x;
areaOffset.bottom = y;
}
break;
case 4: // 右下角
x += areaOffset.right;
y += areaOffset.bottom;
if(x <= 0 && y <= 0) { // 有效滑动
var max = minScale < 1 && area.checkRange && ((offset.x > 0 && offset.x + img.width <= area.right) || (offset.y > 0 && offset.y + img.height <= area.bottom))
? Math.min(area.bottom - offset.y - img.height, area.right - offset.x - img.width)
: false;
if(-x > -y) { // 以x轴滑动距离为缩放基准
if(typeof max === 'number') maxX = max;
if(-x > maxX) x = -maxX;
y = x * area.height / area.width;
} else { // 以y轴滑动距离为缩放基准
if(typeof max === 'number') maxY = max;
if(-y > maxY) y = -maxY;
x = y * area.width / area.height;
}
areaOffset.right = x;
areaOffset.bottom = y;
}
break;
}
// console.log(x, y, JSON.stringify(areaOffset))
changeAreaRect({
instance: await this.getInstance(),
});
// this.draw();
}
} else if (e.touches.length == 2) { // 双点触摸缩放
var start = getDistanceByTouches(touches);
var end = getDistanceByTouches(e.touches);
scaleImage({
instance: await this.getInstance(),
check: !area.bounce,
scale: (end.c - start.c) / 100,
x: end.x,
y: end.y
});
touchType = 'scale';
} else if(touchType === 'scale') {// 从双点触摸变成单点触摸 / 从缩放变成拖动
touchType = 'move';
} else {
changeImageRect({
instance: await this.getInstance(),
check: !area.bounce,
x: e.touches[0].pageX - touches[0].pageX,
y: e.touches[0].pageY - touches[0].pageY
});
touchType = 'move';
}
touches = e.touches;
},
/**
* 触摸结束
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
touchend: async function(e, o) {
if(!img.src) return;
if(touchType === 'stretch') { // 拉伸裁剪区域的四个角缩放
// 裁剪区域宽度被缩放到多少
var left = areaOffset.left;
var right = areaOffset.right;
var top = areaOffset.top;
var bottom = areaOffset.bottom;
var w = area.width + right - left;
var h = area.height + bottom - top;
// 图像放大倍数
var p = scale * (area.width / w) - scale;
// 复原裁剪区域
areaOffset = { left: 0, right: 0, top: 0, bottom: 0 };
changeAreaRect({
instance: await this.getInstance(),
});
scaleImage({
instance: await this.getInstance(),
scale: p,
x: area.left + left + (1 === activeAngle || 3 === activeAngle ? w : 0),
y: area.top + top + (1 === activeAngle || 2 === activeAngle ? h : 0)
});
} else if (area.bounce) { // 检查边界并矫正,实现拖动到边界时有回弹效果
changeImageRect({
instance: await this.getInstance(),
check: true
});
}
},
/**
* 顺时针翻转图片90°
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
rotateImage: async function(r) {
rotate = (rotate + (r || 90)) % 360;
if(img.minScale >= 1) {
// 因图片宽高可能不等,翻转后图片宽高需足够填满裁剪区域
minScale = 1;
if(img.width < area.height) {
minScale = area.height / img.oldWidth;
} else if(img.height < area.width) {
minScale = (area.width / img.oldHeight)
}
if(minScale !== 1) {
scaleImage({
instance: await this.getInstance(),
scale: minScale - scale,
x: sys.windowWidth / 2,
y: (sys.windowHeight - sys.offsetBottom) / 2
});
}
}
// 由于拖动画布后会导致图片位置偏移,翻转时的旋转中心点需是图片区域+偏移区域的中心点
// 翻转x轴中心点 = (超出裁剪区域右侧的图片宽度 - 超出裁剪区域左侧的图片宽度) / 2
// 翻转y轴中心点 = (超出裁剪区域下方的图片宽度 - 超出裁剪区域上方的图片宽度) / 2
var ox = ((offset.x + img.width - area.right) - (area.left - offset.x)) / 2;
var oy = ((offset.y + img.height - area.bottom) - (area.top - offset.y)) / 2;
changeImageRect({
instance: await this.getInstance(),
check: true,
x: -ox - oy,
y: -oy + ox
});
},
rotateImage90: function() {
this.rotateImage(90)
},
rotateImage270: function() {
this.rotateImage(270)
},
}
}