331 lines
11 KiB
Vue
331 lines
11 KiB
Vue
<template>
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<view>
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<canvas canvas-id="reusableCanvas" :width="currentCanvasWidth" :height="currentCanvasHeight"
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class="offscreen-canvas"></canvas>
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</view>
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</template>
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<script>
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export default {
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name: "textToDotMatrixFor7305",
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props: {
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txts: {
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type: Array,
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default: () => [],
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validator: (value) => value.every(item => typeof item === 'string')
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},
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fontSize: {
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type: Number,
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default: 16,
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validator: (value) => value > 0 && value <= 100
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},
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bgColor: {
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type: String,
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default: "#ffffff"
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},
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color: {
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type: String,
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default: "#000000"
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},
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// 二值化阈值(0~1),越大越细;默认偏清晰
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threshold: {
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type: Number,
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default: 0.45
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},
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// 是否启用轻度笔画修复(3x3 膨胀);默认关闭以避免变粗
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sharpen: {
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type: Boolean,
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default: false
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}
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},
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data() {
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return {
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// 当前Canvas的宽高(动态调整)
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currentCanvasWidth: 0,
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currentCanvasHeight: 0,
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// Canvas上下文(复用)
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ctx: null
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};
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},
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computed: {
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validTxts() {
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return this.txts.filter(line => line.trim() !== '');
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}
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},
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mounted() {
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// 初始化Canvas上下文(只创建一次)
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this.ctx = uni.createCanvasContext('reusableCanvas', this);
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},
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methods: {
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/**
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* 外部可调用:复位画布为纯背景并立即提交
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*/
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async resetCanvas() {
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if (!this.ctx) return;
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this.clearCanvas();
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await new Promise((resolve) => {
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this.ctx.draw(true, () => setTimeout(resolve, 30));
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});
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},
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/**
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* 估算单行文本所需的Canvas宽度
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*/
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calcLineWidth(textLine) {
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return textLine.length * this.fontSize;
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},
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/**
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* 清除Canvas内容
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*/
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clearCanvas() {
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// 先清除,再用背景色填充,确保无残留
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this.ctx.clearRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
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this.ctx.setFillStyle(this.bgColor);
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this.ctx.fillRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
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},
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/**
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* 复用单个Canvas处理所有文本行
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*/
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async drawAndGetPixels() {
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// 发送前:确保画布处于干净背景态
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await this.resetCanvas();
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// 超采样比例(提高分辨率再降采样,减少模糊)
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const SCALE = 3;
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const PADDING_X = 1 * SCALE; // 左侧预留像素,避免首字裁剪
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let binaryToHex = (binaryArray) => {
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if (!Array.isArray(binaryArray) || binaryArray.length !== 8) {
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throw new Error("输入必须是包含8个元素的二进制数组");
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}
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// 检查每个元素是否为0或1
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if (!binaryArray.every(bit => bit === 0 || bit === 1)) {
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throw new Error("数组元素必须只能是0或1");
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}
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// 将二进制数组转换为十进制数
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let decimalValue = 0;
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for (let i = 0; i < 8; i++) {
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// 计算每个位的权重并累加
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decimalValue += binaryArray[i] * Math.pow(2, 7 - i);
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}
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// 将十进制转换为十六进制字符串,并添加0x前缀
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const hexString = "0x" + decimalValue.toString(16).padStart(2, '0').toUpperCase();
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return hexString;
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}
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let convertCharToMatrix = (drawResult, item) => {
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// 设备端使用13x13点阵渲染(保持输出13列×13行),但只在内部采样12×12,保留右侧与底部1像素缓冲
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const charWidth = 13;
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const charHeight = 13;
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const effectiveWidth = 12; // 仅采样前12列
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const effectiveHeight = 12; // 仅采样前12行
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const { pixelData, width, height } = drawResult;
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// 将高分辨率像素降采样为13x13的布尔矩阵
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const target = new Array(charWidth * charHeight).fill(0);
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const threshold = Math.max(0.2, Math.min(0.8, this.threshold || 0.45));
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// 确保采样区域严格对齐,从PADDING_X开始,只采样12列(右侧预留1px),12行(底部预留1px)
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// 字符实际绘制区域:从PADDING_X开始,宽度为12*SCALE
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const charStartX = PADDING_X;
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const charEndX = PADDING_X + effectiveWidth * SCALE; // 仅采样到第12列
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for (let y = 0; y < charHeight; y++) {
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for (let x = 0; x < charWidth; x++) {
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// 超出有效采样区域(第13列或第13行)直接置0,作为缓冲
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if (x >= effectiveWidth || y >= effectiveHeight) {
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target[y * charWidth + x] = 0;
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continue;
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}
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let onCount = 0;
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let total = 0;
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// 采样区域:字符从PADDING_X开始绘制,每列宽度为SCALE
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const startX = PADDING_X + x * SCALE;
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const startY = y * SCALE;
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for (let sy = 0; sy < SCALE; sy++) {
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for (let sx = 0; sx < SCALE; sx++) {
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const px = startX + sx;
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const py = startY + sy;
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// 边界检查:确保不超出Canvas边界,且不超出字符实际绘制区域
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if (px < 0 || py < 0 || px >= width || py >= height) {
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// 边界外视为背景(黑色)
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continue;
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}
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// 额外检查:确保不采样到字符右侧的残留区域
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if (px >= charEndX) {
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// 超出字符区域,视为背景
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continue;
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}
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const idx = (py * width + px) * 4;
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const R = pixelData[idx];
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const G = pixelData[idx + 1];
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const B = pixelData[idx + 2];
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const A = pixelData[idx + 3] || 255;
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// 计算亮度
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const luminance = 0.299 * R + 0.587 * G + 0.114 * B;
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const alpha = A / 255;
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// 背景是黑色,文字是白色,所以判断亮色(>=128)为文字点
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if (luminance >= 128 && alpha > 0.5) onCount++;
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total++;
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}
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}
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// 当亮色占比超过阈值时判为1(至少需要采样到一些像素)
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target[y * charWidth + x] = (total > 0 && onCount / total >= threshold) ? 1 : 0;
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}
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}
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// 轻度笔画修复:可选 3x3 膨胀(启用时阈值更严格,避免变粗)
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if (this.sharpen) {
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const dilated = target.slice();
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for (let y = 0; y < effectiveHeight; y++) {
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for (let x = 0; x < effectiveWidth; x++) {
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const idx = y * charWidth + x;
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if (target[idx] === 1) continue;
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let neighbors = 0;
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for (let dy = -1; dy <= 1; dy++) {
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for (let dx = -1; dx <= 1; dx++) {
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if (dx === 0 && dy === 0) continue;
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const nx = x + dx;
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const ny = y + dy;
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if (nx < 0 || ny < 0 || nx >= effectiveWidth || ny >= effectiveHeight) continue;
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if (target[ny * charWidth + nx] === 1) neighbors++;
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}
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}
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// 使用更严格的邻居门限,避免整体变粗
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if (neighbors >= 5) {
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dilated[idx] = 1;
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}
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}
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}
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for (let i = 0; i < target.length; i++) target[i] = dilated[i];
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}
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const lowBytes = new Array(charWidth).fill(0);
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const highBytes = new Array(charWidth).fill(0);
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// 按列打包,每列13行分成上下两字节:低字节0-7行(8行),高字节8-12行(5行)
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for (let col = 0; col < charWidth; col++) {
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for (let row = 0; row < charHeight; row++) {
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const pixel = target[row * charWidth + col];
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if (pixel === 1) {
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if (row < 8) {
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// 低字节:0-7行,从低位到高位
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lowBytes[col] |= (1 << row);
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} else {
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// 高字节:8-12行,从低位到高位(使用5位,剩余3位未使用)
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highBytes[col] |= (1 << (row - 8));
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}
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}
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}
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}
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return [...lowBytes, ...highBytes];
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}
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let drawTxt = async (textLine) => {
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let result = {};
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let ctx = this.ctx;
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// 1. 动态调整Canvas尺寸(高分辨率)
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// 设备端使用13x13点阵渲染
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this.currentCanvasWidth = 13 * SCALE + PADDING_X;
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this.currentCanvasHeight = 13 * SCALE;
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// 2. 清空Canvas(绘制背景)
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this.clearCanvas();
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// 3. 设置文字样式(整数像素对齐,顶部基线,避免首字裁剪)
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ctx.setFillStyle(this.color);
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ctx.setTextBaseline('top');
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ctx.setTextAlign('left');
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const fs = Math.max(1, Math.round(this.fontSize)) * SCALE;
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ctx.setFontSize(fs);
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ctx.font = `${fs}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
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// 4. 绘制单个字符(每个字符独立绘制在固定位置)
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// 确保字符始终从PADDING_X开始绘制,Y坐标为0,保证采样一致性
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const charX = PADDING_X;
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const charY = 0;
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ctx.fillText(textLine, charX, charY);
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// 5. 异步绘制并获取像素数据(串行处理避免冲突)
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const grabPixels = () => new Promise((resolve, reject) => {
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// 立即绘制并给一点缓冲时间,避免取像素过早
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ctx.draw(true, () => {
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setTimeout(() => {
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uni.canvasGetImageData({
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canvasId: 'reusableCanvas',
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x: 0,
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y: 0,
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width: this.currentCanvasWidth,
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height: this.currentCanvasHeight,
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success: res => {
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result = {
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line: textLine,
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pixelData: res.data,
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width: this.currentCanvasWidth,
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height: this.currentCanvasHeight
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};
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resolve();
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},
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fail: err => reject(err)
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});
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}, 70);
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});
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});
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await grabPixels();
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// 一次性校验:若像素全黑或明显异常,重绘重取一次
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let nonZero = false;
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for (let i = 0; i < result.pixelData.length; i += 4) {
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if (result.pixelData[i] || result.pixelData[i+1] || result.pixelData[i+2]) { nonZero = true; break; }
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}
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if (!nonZero) {
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await new Promise(r => setTimeout(r, 50));
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await grabPixels();
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}
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return result;
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}
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let arr = [];
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// 循环处理每行文本
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for (let i = 0; i < this.validTxts.length; i++) {
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let linePixls = [];
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let item = this.validTxts[i];
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// console.log("item=", item);
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for (var j = 0; j < item.length; j++) {
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let char = item[j];
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let result = await drawTxt(char);
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let matrix = convertCharToMatrix(result, item);
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// 调试:打印每个字符的点阵数据
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console.log(`[点阵生成] 字符"${char}" 点阵数据:`, matrix.map(b => '0x' + b.toString(16).padStart(2, '0')).join(' '));
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linePixls.push(matrix);
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// 在字符间增加轻微延时,避免相邻提取竞争(尤其是末字符)
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await new Promise(r => setTimeout(r, 20));
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}
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// console.log("hexs=", linePixls.join(","));
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arr.push(linePixls);
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// 每行结束再等一会,提高末字符稳定性
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await new Promise(r => setTimeout(r, 40));
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}
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// 发送后:再次清空画布,避免残留影响下一次
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await this.resetCanvas();
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return arr;
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}
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}
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};
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</script>
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<style>
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.offscreen-canvas {
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position: fixed;
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left: -9999px;
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top: -9999px;
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}
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</style> |