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APP/components/TextToHex/TextToHexV2.vue

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Vue
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2026-03-05 10:06:37 +08:00
<template>
<view>
<canvas type="2d" canvas-id="reusableCanvas" :width="currentCanvasWidth" :height="currentCanvasHeight"
class="offscreen-canvas"></canvas>
</view>
</template>
<script>
export default {
name: "TextToHexV2",
props: {
txts: {
type: Array,
default: () => [],
validator: (value) => value.every(item => typeof item === 'string')
},
fontSize: {
type: Number,
default: 12,
validator: (value) => value > 0 && value <= 100
},
bgColor: {
type: String,
default: "#ffffff"
},
color: {
type: String,
default: "#000000"
},
currentCanvasWidth: {
type: Number,
default: 80
},
currentCanvasHeight: {
type: Number,
default: 12
},
returnType: { //返回值的进制默认16进制
type: Number,
default: 16
}
},
data() {
return {
// Canvas上下文复用
ctx: null,
// 标记是否已经预热过画布
canvasWarmed: false
};
},
computed: {
validTxts() {
return this.txts.filter(line => line.trim() !== '');
}
},
mounted() {
// 初始化Canvas上下文只创建一次
this.ctx = uni.createCanvasContext('reusableCanvas', this);
},
methods: {
/**
* 估算单行文本所需的Canvas宽度
*/
calcLineWidth(textLine) {
return textLine.length * 16;
},
/**
* 清除Canvas内容
*/
clearCanvas() {
this.ctx.setFillStyle(this.bgColor);
this.ctx.fillRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
},
/**
* 预热画布确保画布和字体完全准备好解决APP重新打开后第一次获取数据不完整的问题
*/
async warmupCanvas() {
if (this.canvasWarmed) {
return;
}
try {
// 清空画布
this.clearCanvas();
// 绘制一个测试字符来预热字体和画布
this.ctx.setFillStyle(this.color);
this.ctx.setFontSize(this.fontSize);
this.ctx.font = `${this.fontSize}px "PingFangBold","PingFang SC", Arial, sans-serif`;
this.ctx.setTextBaseline('middle');
this.ctx.fillText('测', 0, 8);
// 等待画布绘制完成
await new Promise((resolve) => {
this.ctx.draw(false, () => {
// 获取一次测试数据确保canvasGetImageData API已准备好
setTimeout(() => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: 16,
height: 16,
success: () => {
this.canvasWarmed = true;
resolve();
},
fail: () => {
this.canvasWarmed = true;
resolve();
}
});
}, 100);
});
});
// 额外等待确保字体完全加载
await new Promise(resolve => setTimeout(resolve, 200));
} catch (ex) {
console.log("画布预热异常:", ex);
this.canvasWarmed = true; // 即使失败也标记为已预热,避免重复尝试
}
},
/**
* 复用单个Canvas处理所有文本行
*/
async drawAndGetPixels() {
// 第一次调用时先预热画布解决APP重新打开后第一次获取数据不完整的问题
await this.warmupCanvas();
let convertCharToMatrix = (imageData) => {
try {
// console.log("imgData=",imageData.length)
let matrix = [];
let k = 0;
let tmpArr = [];
while (k < imageData.length) {
let r = imageData[k];
let g = imageData[k + 1];
let b = imageData[k + 2];
let a = imageData[k + 3];
// if (r === 255 && a >= 0) {
// r = 255;
// } else {
// r = 0;
// }
// if (r === 255) {
// tmpArr.push(1);
// } else {
// tmpArr.push(0);
// }
// 黑色像素R值较低视为1白色视为0
let isBlack = r < 128;
let byte1 = 0;
if (isBlack) {
byte1 = 1; // 从左到右设置位
}
tmpArr.push(byte1);
if (tmpArr.length == 8) {
tmpArr = parseInt(tmpArr.join(''), 2);
if (this.returnType == 16) {
matrix.push('0x' + tmpArr.toString(16).padStart(2, '0').toUpperCase());
} else if (this.returnType == 10) {
matrix.push(tmpArr);
}
if (this.returnType == 2) {
matrix.push(tmpArr.toString(2).padStart(8, '0'));
}
tmpArr = [];
}
k += 4;
}
// console.log("matrix=",matrix);
return matrix;
} catch (ex) {
console.error("ex=", ex);
}
}
let drawTxt = async (textLine) => {
let result = {};
let ctx = this.ctx;
// 2. 清空Canvas绘制背景
this.clearCanvas();
// 3. 设置文字样式
ctx.setFillStyle(this.color);
ctx.setTextBaseline('middle');
// ctx.setTextAlign('center')
ctx.setFontSize(this.fontSize);
ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
// 4. 绘制当前行文本
let currentX = 0;
let currentY = this.fontSize / 2;
console.log("textLine=", textLine)
ctx.fillText(textLine, currentX, currentY);
// for (let j = 0; j < textLine.length; j++) {
// let char = textLine[j];
// ctx.fillText(char, currentX, currentY);
// // 按实际字符宽度计算间距
// let charWidth = ctx.measureText(char).width;
// currentX += charWidth;
// }
// 5. 异步绘制并获取像素数据(串行处理避免冲突)
await new Promise((resolve, reject) => {
ctx.draw(false, () => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight,
success: res => {
result = {
line: textLine,
pixelData: res.data,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight
};
resolve();
},
fail: err => {
console.error(`处理第${i+1}行失败:`, err);
reject(err)
}
});
});
});
return result;
}
let arr = [];
// 循环处理每行文本
for (let i = 0; i < this.validTxts.length; i++) {
let linePixls = [];
let item = this.validTxts[i];
console.log("item=", item);
let result = await drawTxt(item);
linePixls.push(convertCharToMatrix(result.pixelData));
arr.push(linePixls);
}
return arr;
}
}
};
</script>
<style>
.offscreen-canvas {
position: fixed;
left: -9999px;
top: -9999px;
visibility: hidden;
}
</style>