291 lines
6.8 KiB
Vue
291 lines
6.8 KiB
Vue
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<template>
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<view>
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<canvas type="2d" canvas-id="reusableCanvas" :width="currentCanvasWidth" :height="currentCanvasHeight"
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class="offscreen-canvas"></canvas>
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</view>
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</template>
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<script>
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export default {
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name: "TextToHexV2",
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props: {
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txts: {
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type: Array,
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default: () => [],
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validator: (value) => value.every(item => typeof item === 'string')
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},
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fontSize: {
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type: Number,
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default: 12,
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validator: (value) => value > 0 && value <= 100
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},
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bgColor: {
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type: String,
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default: "#ffffff"
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},
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color: {
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type: String,
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default: "#000000"
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},
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currentCanvasWidth: {
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type: Number,
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default: 80
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},
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currentCanvasHeight: {
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type: Number,
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default: 12
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},
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returnType: { //返回值的进制,默认16进制
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type: Number,
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default: 16
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}
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},
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data() {
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return {
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// Canvas上下文(复用)
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ctx: null,
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// 标记是否已经预热过画布
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canvasWarmed: false
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};
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},
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computed: {
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validTxts() {
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return this.txts.filter(line => line.trim() !== '');
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}
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},
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mounted() {
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// 初始化Canvas上下文(只创建一次)
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this.ctx = uni.createCanvasContext('reusableCanvas', this);
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},
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methods: {
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/**
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* 估算单行文本所需的Canvas宽度
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*/
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calcLineWidth(textLine) {
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return textLine.length * 16;
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},
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/**
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* 清除Canvas内容
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*/
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clearCanvas() {
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this.ctx.setFillStyle(this.bgColor);
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this.ctx.fillRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
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},
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/**
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* 预热画布,确保画布和字体完全准备好(解决APP重新打开后第一次获取数据不完整的问题)
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*/
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async warmupCanvas() {
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if (this.canvasWarmed) {
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return;
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}
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try {
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// 清空画布
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this.clearCanvas();
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// 绘制一个测试字符来预热字体和画布
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this.ctx.setFillStyle(this.color);
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this.ctx.setFontSize(this.fontSize);
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this.ctx.font = `${this.fontSize}px "PingFangBold","PingFang SC", Arial, sans-serif`;
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this.ctx.setTextBaseline('middle');
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this.ctx.fillText('测', 0, 8);
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// 等待画布绘制完成
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await new Promise((resolve) => {
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this.ctx.draw(false, () => {
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// 获取一次测试数据,确保canvasGetImageData API已准备好
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setTimeout(() => {
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uni.canvasGetImageData({
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canvasId: 'reusableCanvas',
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x: 0,
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y: 0,
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width: 16,
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height: 16,
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success: () => {
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this.canvasWarmed = true;
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resolve();
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},
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fail: () => {
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this.canvasWarmed = true;
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resolve();
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}
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});
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}, 100);
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});
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});
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// 额外等待确保字体完全加载
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await new Promise(resolve => setTimeout(resolve, 200));
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} catch (ex) {
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console.log("画布预热异常:", ex);
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this.canvasWarmed = true; // 即使失败也标记为已预热,避免重复尝试
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}
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},
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/**
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* 复用单个Canvas处理所有文本行
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*/
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async drawAndGetPixels() {
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// 第一次调用时先预热画布(解决APP重新打开后第一次获取数据不完整的问题)
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await this.warmupCanvas();
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let convertCharToMatrix = (imageData) => {
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try {
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// console.log("imgData=",imageData.length)
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let matrix = [];
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let k = 0;
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let tmpArr = [];
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while (k < imageData.length) {
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let r = imageData[k];
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let g = imageData[k + 1];
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let b = imageData[k + 2];
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let a = imageData[k + 3];
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// if (r === 255 && a >= 0) {
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// r = 255;
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// } else {
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// r = 0;
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// }
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// if (r === 255) {
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// tmpArr.push(1);
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// } else {
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// tmpArr.push(0);
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// }
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// 黑色像素(R值较低)视为1,白色视为0
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let isBlack = r < 128;
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let byte1 = 0;
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if (isBlack) {
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byte1 = 1; // 从左到右设置位
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}
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tmpArr.push(byte1);
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if (tmpArr.length == 8) {
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tmpArr = parseInt(tmpArr.join(''), 2);
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if (this.returnType == 16) {
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matrix.push('0x' + tmpArr.toString(16).padStart(2, '0').toUpperCase());
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} else if (this.returnType == 10) {
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matrix.push(tmpArr);
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}
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if (this.returnType == 2) {
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matrix.push(tmpArr.toString(2).padStart(8, '0'));
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}
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tmpArr = [];
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}
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k += 4;
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}
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// console.log("matrix=",matrix);
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return matrix;
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} catch (ex) {
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console.error("ex=", ex);
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}
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}
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let drawTxt = async (textLine) => {
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let result = {};
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let ctx = this.ctx;
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// 2. 清空Canvas(绘制背景)
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this.clearCanvas();
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// 3. 设置文字样式
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ctx.setFillStyle(this.color);
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ctx.setTextBaseline('middle');
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// ctx.setTextAlign('center')
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ctx.setFontSize(this.fontSize);
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ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
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// 4. 绘制当前行文本
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let currentX = 0;
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let currentY = this.fontSize / 2;
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console.log("textLine=", textLine)
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ctx.fillText(textLine, currentX, currentY);
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// for (let j = 0; j < textLine.length; j++) {
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// let char = textLine[j];
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// ctx.fillText(char, currentX, currentY);
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// // 按实际字符宽度计算间距
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// let charWidth = ctx.measureText(char).width;
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// currentX += charWidth;
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// }
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// 5. 异步绘制并获取像素数据(串行处理避免冲突)
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await new Promise((resolve, reject) => {
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ctx.draw(false, () => {
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uni.canvasGetImageData({
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canvasId: 'reusableCanvas',
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x: 0,
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y: 0,
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width: this.currentCanvasWidth,
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height: this.currentCanvasHeight,
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success: res => {
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result = {
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line: textLine,
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pixelData: res.data,
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width: this.currentCanvasWidth,
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height: this.currentCanvasHeight
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};
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resolve();
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},
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fail: err => {
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console.error(`处理第${i+1}行失败:`, err);
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reject(err)
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}
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});
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});
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});
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return result;
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}
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let arr = [];
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// 循环处理每行文本
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for (let i = 0; i < this.validTxts.length; i++) {
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let linePixls = [];
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let item = this.validTxts[i];
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console.log("item=", item);
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let result = await drawTxt(item);
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linePixls.push(convertCharToMatrix(result.pixelData));
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arr.push(linePixls);
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}
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return arr;
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}
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}
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};
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</script>
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<style>
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.offscreen-canvas {
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position: fixed;
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left: -9999px;
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top: -9999px;
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visibility: hidden;
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}
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</style>
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