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APP/components/TextToHex/textToDotMatrixFor7305.vue

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Vue
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<template>
<view>
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<canvas type="2d" canvas-id="reusableCanvas" :width="currentCanvasWidth" :height="currentCanvasHeight"
class="offscreen-canvas"></canvas>
</view>
</template>
<script>
export default {
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name: "textToDotMatrixFor7305",
props: {
txts: {
type: Array,
default: () => [],
validator: (value) => value.every(item => typeof item === 'string')
},
fontSize: {
type: Number,
default: 16,
validator: (value) => value > 0 && value <= 100
},
bgColor: {
type: String,
default: "#ffffff"
},
color: {
type: String,
default: "#000000"
}
},
data() {
return {
// 当前Canvas的宽高动态调整
currentCanvasWidth: 0,
currentCanvasHeight: 0,
// Canvas上下文复用
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ctx: null,
// 标记画布是否已预热(解决首次发送像素不完整问题)
canvasWarmed: false
};
},
computed: {
validTxts() {
return this.txts.filter(line => line.trim() !== '');
}
},
mounted() {
// 初始化Canvas上下文只创建一次
this.ctx = uni.createCanvasContext('reusableCanvas', this);
},
methods: {
/**
* 估算单行文本所需的Canvas宽度
*/
calcLineWidth(textLine) {
return textLine.length * this.fontSize;
},
/**
* 清除Canvas内容
*/
clearCanvas() {
this.ctx.setFillStyle(this.bgColor);
this.ctx.fillRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
},
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/**
* 预热画布防止 APP 首次调用时获取到的像素数据不完整
*/
async warmupCanvas() {
if (this.canvasWarmed) {
return;
}
try {
// 先用一个最小画布绘制测试字形,触发字体和 canvas 初始化
this.currentCanvasWidth = 16;
this.currentCanvasHeight = 16;
this.clearCanvas();
this.ctx.setFillStyle(this.color);
this.ctx.setFontSize(this.fontSize);
this.ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
this.ctx.setTextBaseline('middle');
this.ctx.fillText('测', 0, 8);
await new Promise((resolve) => {
this.ctx.draw(false, () => {
// 读取一次数据,确保 canvasGetImageData 就绪
setTimeout(() => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: 16,
height: 16,
success: () => {
this.canvasWarmed = true;
resolve();
},
fail: () => {
// 即便失败也认为已尝试过,避免反复预热阻塞流程
this.canvasWarmed = true;
resolve();
}
});
}, 100);
});
});
// 额外等待,确保字体完全加载
await new Promise(resolve => setTimeout(resolve, 200));
} catch (ex) {
console.log("画布预热异常:", ex);
this.canvasWarmed = true;
}
},
/**
* 复用单个Canvas处理所有文本行
*/
async drawAndGetPixels() {
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// 首次调用先做预热,避免第一次上报缺字
await this.warmupCanvas();
let binaryToHex = (binaryArray) => {
if (!Array.isArray(binaryArray) || binaryArray.length !== 8) {
throw new Error("输入必须是包含8个元素的二进制数组");
}
// 检查每个元素是否为0或1
if (!binaryArray.every(bit => bit === 0 || bit === 1)) {
throw new Error("数组元素必须只能是0或1");
}
// 将二进制数组转换为十进制数
let decimalValue = 0;
for (let i = 0; i < 8; i++) {
// 计算每个位的权重并累加
decimalValue += binaryArray[i] * Math.pow(2, 7 - i);
}
// 将十进制转换为十六进制字符串并添加0x前缀
const hexString = "0x" + decimalValue.toString(16).padStart(2, '0').toUpperCase();
return hexString;
}
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let convertCharToMatrix = (imageData, item) => {
const charWidth = 13;
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const charHeight = 13;
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const pixels = [];
for (let i = 0; i < imageData.length; i += 4) {
const R = imageData[i];
pixels.push(R < 128 ? 1 : 0);
}
const lowBytes = new Array(charWidth).fill(0);
const highBytes = new Array(charWidth).fill(0);
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for (let col = 0; col < charWidth; col++) {
for (let row = 0; row < charHeight; row++) {
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const pixel = pixels[row * charWidth + col];
if (pixel === 1) {
if (row < 8) {
lowBytes[col] |= (1 << row);
} else {
highBytes[col] |= (1 << (row - 8));
}
}
}
}
return [...lowBytes, ...highBytes];
}
let drawTxt = async (textLine) => {
let result = {};
let ctx = this.ctx;
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// 1. 动态调整Canvas尺寸
this.currentCanvasWidth = 13;
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this.currentCanvasHeight = 13;
// 2. 清空Canvas绘制背景
this.clearCanvas();
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// 3. 设置文字样式
ctx.setFillStyle(this.color);
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ctx.setTextBaseline('middle');
// ctx.setTextAlign('center')
ctx.setFontSize(this.fontSize);
ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
// 4. 绘制当前行文本
let currentX = 0;
let currentY = this.fontSize / 2 + 1;
for (let j = 0; j < textLine.length; j++) {
let char = textLine[j];
ctx.fillText(char, currentX, currentY);
// 按实际字符宽度计算间距
let charWidth = ctx.measureText(char).width;
currentX += charWidth;
}
// 5. 异步绘制并获取像素数据(串行处理避免冲突)
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await new Promise((resolve, reject) => {
ctx.draw(false, () => {
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setTimeout(() => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: this.currentCanvasWidth,
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height: this.currentCanvasHeight,
success: res => {
result = {
line: textLine,
pixelData: res.data,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight
};
resolve();
},
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fail: err => {
// console.error(`处理第${i+1}行失败:`, err);
reject(err)
}
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});
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}, 100);
});
});
return result;
}
let arr = [];
// 循环处理每行文本
for (let i = 0; i < this.validTxts.length; i++) {
let linePixls = [];
let item = this.validTxts[i];
// console.log("item=", item);
for (var j = 0; j < item.length; j++) {
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let result = await drawTxt(item[j]);
linePixls.push(convertCharToMatrix(result.pixelData, item));
}
// console.log("hexs=", linePixls.join(","));
arr.push(linePixls);
}
return arr;
}
}
};
</script>
<style>
.offscreen-canvas {
position: fixed;
left: -9999px;
top: -9999px;
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visibility: hidden;
}
</style>