Files
APP/components/TextToHex/TextToHexV1.vue

254 lines
6.4 KiB
Vue
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<template>
<view>
<canvas type="2d" canvas-id="reusableCanvas" :width="currentCanvasWidth" :height="currentCanvasHeight"
class="offscreen-canvas"></canvas>
</view>
</template>
<script>
export default {
name: "TextToHexV1",
props: {
txts: {
type: Array,
default: () => [],
validator: (value) => value.every(item => typeof item === 'string')
},
fontSize: {
type: Number,
default: 16,
validator: (value) => value > 0 && value <= 100
},
bgColor: {
type: String,
default: "#ffffff"
},
color: {
type: String,
default: "#000000"
}
},
data() {
return {
// 当前Canvas的宽高动态调整
currentCanvasWidth: 0,
currentCanvasHeight: 0,
// Canvas上下文复用
ctx: null,
// 标记是否已经预热过画布
canvasWarmed: false
};
},
computed: {
validTxts() {
return this.txts.filter(line => line.trim() !== '');
}
},
mounted() {
// 初始化Canvas上下文只创建一次
this.ctx = uni.createCanvasContext('reusableCanvas', this);
},
methods: {
/**
* 估算单行文本所需的Canvas宽度
*/
calcLineWidth(textLine) {
return textLine.length * 16;
},
/**
* 清除Canvas内容
*/
clearCanvas() {
this.ctx.setFillStyle(this.bgColor);
this.ctx.fillRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
},
/**
* 预热画布确保画布和字体完全准备好解决APP重新打开后第一次获取数据不完整的问题
*/
async warmupCanvas() {
if (this.canvasWarmed) {
return;
}
try {
// 设置画布尺寸
this.currentCanvasWidth = 16;
this.currentCanvasHeight = 16;
// 清空画布
this.clearCanvas();
// 绘制一个测试字符来预热字体和画布
this.ctx.setFillStyle(this.color);
this.ctx.setFontSize(this.fontSize);
this.ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
this.ctx.setTextBaseline('middle');
this.ctx.fillText('测', 0, 8);
// 等待画布绘制完成
await new Promise((resolve) => {
this.ctx.draw(false, () => {
// 获取一次测试数据确保canvasGetImageData API已准备好
setTimeout(() => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: 16,
height: 16,
success: () => {
this.canvasWarmed = true;
resolve();
},
fail: () => {
this.canvasWarmed = true;
resolve();
}
});
}, 100);
});
});
// 额外等待确保字体完全加载
await new Promise(resolve => setTimeout(resolve, 200));
} catch (ex) {
console.log("画布预热异常:", ex);
this.canvasWarmed = true; // 即使失败也标记为已预热,避免重复尝试
}
},
/**
* 复用单个Canvas处理所有文本行
*/
async drawAndGetPixels() {
// 第一次调用时先预热画布解决APP重新打开后第一次获取数据不完整的问题
await this.warmupCanvas();
let convertCharToMatrix=function(imageData) {
// console.log("imgData=",imageData)
let matrix = [];
// 逐行处理
for (let y = 0; y < 16; y++) {
let byte1 = 0,
byte2 = 0;
// 每行16个像素分为两个字节
for (let x = 0; x < 16; x++) {
// 计算像素在imageData中的索引 (RGBA格式)
let index = (y * 16 + x) * 4;
let red = imageData[index];
// 黑色像素R值较低视为1白色视为0
let isBlack = red < 128;
if (x < 8) {
// 第一个字节左8位
if (isBlack) {
byte1 |= 0x80 >> x; // 从左到右设置位
}
} else {
// 第二个字节右8位
if (isBlack) {
byte2 |= 0x80 >> (x - 8);
}
}
}
// 将字节转换为两位十六进制字符串
matrix.push('0x' + byte1.toString(16).padStart(2, '0').toUpperCase());
matrix.push('0x' + byte2.toString(16).padStart(2, '0').toUpperCase());
}
return matrix;
}
let drawTxt=async (textLine)=> {
let result = {};
let ctx = this.ctx;
// 1. 动态调整Canvas尺寸
this.currentCanvasWidth = this.calcLineWidth(textLine);
this.currentCanvasHeight = 16;
// 2. 清空Canvas绘制背景
this.clearCanvas();
// 3. 设置文字样式
ctx.setFillStyle(this.color);
ctx.setTextBaseline('middle');
// ctx.setTextAlign('center')
ctx.setFontSize(this.fontSize);
ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
// 4. 绘制当前行文本
let currentX = 0;
let currentY = this.fontSize / 2;
for (let j = 0; j < textLine.length; j++) {
let char = textLine[j];
ctx.fillText(char, currentX, currentY);
// 按实际字符宽度计算间距
let charWidth = ctx.measureText(char).width;
currentX += charWidth;
}
// 5. 异步绘制并获取像素数据(串行处理避免冲突)
await new Promise((resolve, reject) => {
ctx.draw(false, () => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight,
success: res => {
result={
line: textLine,
pixelData: res.data,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight
};
resolve();
},
fail: err => {
// console.error(`处理第${i+1}行失败:`, err);
reject(err)
}
});
});
});
return result;
}
let arr = [];
// 循环处理每行文本
for (let i = 0; i < this.validTxts.length; i++) {
let linePixls = [];
let item = this.validTxts[i];
console.log("item=",item);
for (var j = 0; j < item.length; j++) {
let result = await drawTxt(item[j]);
linePixls.push(convertCharToMatrix(result.pixelData));
}
console.log("hexs=",linePixls.join(","));
arr.push(linePixls);
}
return arr;
}
}
};
</script>
<style>
.offscreen-canvas {
position: fixed;
left: -9999px;
top: -9999px;
visibility: hidden;
}
</style>