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APP/components/TextToHex/textToDotMatrixV1.vue

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2025-10-23 08:51:34 +08:00
<template>
<view>
<canvas type="2d" canvas-id="reusableCanvas" :width="currentCanvasWidth" :height="currentCanvasHeight"
class="offscreen-canvas"></canvas>
</view>
</template>
<script>
export default {
name: "textToDotMatrix",
props: {
txts: {
type: Array,
default: () => [],
validator: (value) => value.every(item => typeof item === 'string')
},
fontSize: {
type: Number,
default: 16,
validator: (value) => value > 0 && value <= 100
},
bgColor: {
type: String,
default: "#ffffff"
},
color: {
type: String,
default: "#000000"
}
},
data() {
return {
// 当前Canvas的宽高动态调整
currentCanvasWidth: 0,
currentCanvasHeight: 0,
// Canvas上下文复用
ctx: null
};
},
computed: {
validTxts() {
return this.txts.filter(line => line.trim() !== '');
}
},
mounted() {
// 初始化Canvas上下文只创建一次
this.ctx = uni.createCanvasContext('reusableCanvas', this);
},
methods: {
/**
* 估算单行文本所需的Canvas宽度
*/
calcLineWidth(textLine) {
return textLine.length * this.fontSize;
},
/**
* 清除Canvas内容
*/
clearCanvas() {
this.ctx.setFillStyle(this.bgColor);
this.ctx.fillRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
},
/**
* 复用单个Canvas处理所有文本行
*/
async drawAndGetPixels() {
let binaryToHex = (binaryArray) => {
if (!Array.isArray(binaryArray) || binaryArray.length !== 8) {
throw new Error("输入必须是包含8个元素的二进制数组");
}
// 检查每个元素是否为0或1
if (!binaryArray.every(bit => bit === 0 || bit === 1)) {
throw new Error("数组元素必须只能是0或1");
}
// 将二进制数组转换为十进制数
let decimalValue = 0;
for (let i = 0; i < 8; i++) {
// 计算每个位的权重并累加
decimalValue += binaryArray[i] * Math.pow(2, 7 - i);
}
// 将十进制转换为十六进制字符串并添加0x前缀
const hexString = "0x" + decimalValue.toString(16).padStart(2, '0').toUpperCase();
return hexString;
}
let convertCharToMatrix = (imageData, item) => {
// console.log("imgOldData=", imageData)
let matrix = [];
let arr = [];
for (let y = 0; y < this.fontSize; y++) {
for (let x = 0; x < 16; x++) {
// 计算像素在imageData中的索引 (RGBA格式)
let index = (y * 16 + x) * 4;
let R = imageData[index];
let G = imageData[index+1];
let B = imageData[index]+2;
// 黑色像素R值较低视为1白色视为0
let isBlack = R < 128 ? 1 : 0;
arr.push(isBlack);
}
}
let firstHalf = arr.slice(0, arr.length / 2); // [1, 2, ..., 128]
let secondHalf = arr.slice(arr.length / 2); // [129, 130, ..., 256]
for (let i = 0; i < this.fontSize; i++) {
let tmp = [];
for (let index = i; index < firstHalf.length; index += this.fontSize) {
tmp.push(firstHalf[index]);
}
tmp = tmp.reverse();
// console.log("tmp=",tmp.join(""));
matrix.push(binaryToHex(tmp));
}
for (let i = 0; i < this.fontSize; i++) {
let tmp = [];
for (let index = i; index < secondHalf.length; index += this.fontSize) {
tmp.push(secondHalf[index]);
}
tmp = tmp.reverse();
matrix.push(binaryToHex(tmp));
}
// console.log("matrix=", matrix);
return matrix;
}
let drawTxt = async (textLine) => {
let result = {};
let ctx = this.ctx;
// 1. 动态调整Canvas尺寸
this.currentCanvasWidth = this.calcLineWidth(textLine);
this.currentCanvasHeight = 16;
// 2. 清空Canvas绘制背景
this.clearCanvas();
// 3. 设置文字样式
ctx.setFillStyle(this.color);
ctx.setTextBaseline('middle');
// ctx.setTextAlign('center')
ctx.setFontSize(this.fontSize);
ctx.font = `${this.fontSize}px "PingFangBold", "PingFang SC", Arial, sans-serif`;
// 4. 绘制当前行文本
let currentX = 0;
let currentY = this.fontSize / 2;
for (let j = 0; j < textLine.length; j++) {
let char = textLine[j];
ctx.fillText(char, currentX, currentY);
// 按实际字符宽度计算间距
let charWidth = ctx.measureText(char).width;
currentX += charWidth;
}
// 5. 异步绘制并获取像素数据(串行处理避免冲突)
await new Promise((resolve, reject) => {
ctx.draw(false, () => {
uni.canvasGetImageData({
canvasId: 'reusableCanvas',
x: 0,
y: 0,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight,
success: res => {
console.log("获取到像素数据,",res.data.length/4)
result = {
line: textLine,
pixelData: res.data,
width: this.currentCanvasWidth,
height: this.currentCanvasHeight
};
resolve();
},
fail: err => {
// console.error(`处理第${i+1}行失败:`, err);
reject(err)
}
});
});
});
return result;
}
let arr = [];
// 循环处理每行文本
for (let i = 0; i < this.validTxts.length; i++) {
let linePixls = [];
let item = this.validTxts[i];
// console.log("item=", item);
for (var j = 0; j < item.length; j++) {
let result = await drawTxt(item[j]);
linePixls.push(convertCharToMatrix(result.pixelData, item));
}
// console.log("hexs=", linePixls.join(","));
arr.push(linePixls);
}
return arr;
}
}
};
</script>
<style>
.offscreen-canvas {
position: fixed;
left: -9999px;
top: -9999px;
visibility: hidden;
}
</style>